﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using Ninject.Contrib.Configuration;
using Ninject.Modules;
using Ninject;
using NinjectTest;

namespace CustomWeapons
{
  class Star : IWeapon
  {
    public void Hit(string target)
    {
      Console.WriteLine("Threw a star into {0}'s head", target);
    }
  }

  class Pike : IWeapon
  {
    public void Hit(string target)
    {
      Console.WriteLine("Pierced the {0}'s armor from 6 feet away.", target);
    }
  }
}
